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Strike fighters 2 mods
Strike fighters 2 mods










strike fighters 2 mods

Now we can finally wreck the goddamn evil comm building with one hit, as opposed to carpet bombing the fuck out of the next door chicken house. Holy crap, put at least one gun back in! The missiles can't hit shit! But good news - ground targets can't dodge, so our TV repairman made these guided bombs and missiles to use against them.

strike fighters 2 mods

The guided air-to-air missile is king, we shall never need the guns again. Install a radar, which gets startled by seeing the Earth. Provide hydraulic boost to the controls, so that a human pilot actually has a chance of pulling out of a supersonic dive. Add an afterburner to burn the fuel quicker, and give the plane enough power to go faster than the speed of rock 'n' roll. If you think you're badass, sweep the wing backwards. You might want to give the pilot an ejection seat, but safety is optional. Give it enough fuel to stay in the air for an hour, tops. Take a very surprised WW2 airframe and shove a barely functional jet engine into it. The generation boundaries are not clearly defined, but the general idea is something like this: There's an approximate map for this trip: some stops will be longer, some shorter.īut first check out some extra info to make the map more clear.įighter generations (sometimes applied to attack planes as well) are just marketing bullshit, like game scores in the press. This is a quick trip through four decades of combat aircraft evolution, warts and all: underpowered, inadequately armed, and painful to handle. The flight model stays reasonably realistic, the weapon reliability never ceases to disappoint, and under the hood the game models quite a few little details that are overlooked by arcade titles with planes. SF2 dumps you into a war, generates missions in a semi turn-based fashion and offers you chances to survive or die on a daily basis. That, and a printed list of AI quirks, interface oddities, and strange design decisions. A book or videos on air combat maneuvering is of more use to the player in the end. However SF2 doesn't have any tutorials worth mentioning, and the manual is only somewhat helpful. The main thrills come from combat - not from starting your engines. No, it's a simpler game you can play with a basic joystick (provided it's not a gamepad) keeping only a few keyboard commands in mind.

strike fighters 2 mods

He also, apparently, did some acting for X-Com: Interceptor The designer/coder of SF was involved in finishing that one, and he also did some coding for Jane's Longbow 2. Those in turn seem to inherit quite a lot from European Air War. It's an upgrade over an earlier series of games: Strike Fighters - Project 1, Wings over Vietnam, Wings over Europe and Wings over Israel. Strike Fighters 2 by Third Wire Productions is an aging modular series of indie combat flight sims covering a sizeable chunk of Western (mostly American) aircraft between 1950s and 1970s.












Strike fighters 2 mods